
This is a list of all weapons in Project Ridien.
Inferno Beam: Ridien's starting weapon. Shoots fire.
Gamma Beam: Ridien starts with this weapon, but needs the right kind of concentrated energy to use it. It fires ultra hot, 3000 degree plasma beams mixed with radiation, and is by far her most powerful attack. Designed to counteract Samus's missles.
Concentrated Energy: This will give Ridien either an extra tank of Shield, or enough energy to fire off five gamma beams. It is impossible to tell which kind of energy it is until you pick it up. However, be wary; the Space Pirate's design is flawed. Ridien's suit is imperfect, and especially in the use of concentrated energy. Every time you die, when you respawn you may lose, or gain, maximum Shield or Gamma, randomly... Be careful not to die. Also, some concentrated energies will regrow after you die, so you can pick them up again and again... If you're willing to make the trip.
Hover Ball: This is a failed concept. The Space Pirates intended it to allow Ridien to roll into a ball in order to roll across lava... But it didn't work. As a side effect, however, Ridien can walk on clouds after she picks up this powerup.
Long Beam: The standard long beam, allowing Ridien to fire shots that go further.
Ice Beam: Fires chunks of ice at enemies to freeze them.
Toxic Beam: Fires toxic waves at enemies. The most powerful beam.
Sky Jump: Samus' high jump, adapted to Ridien's suit.
Fragmentation Bombs: Bombs which explode with deadly shrapnel. Explosion will damage nearby enemies.
D-SA: Double screw attack. It's radiates both electricity and radiation. Designed to overpower Samus' screw attack, should they both attack eachother at the same time.
RS V2.5: Ridien Suit Version 2.5. A slight upgrade to Ridien's basic suit which increases the suit's durability.