|
|
|
|
|
|
![]() |
|
| 03/27/04: Project Ridien V1.0 release... It's in Downloads. And YOU thought I'd never do it. In any case, go download it... Like, right now. Oh, and I updated the story page... You know, I really feel I should say more as the game is finally finished... Complete... After so long, this just seems kind of anticlimactic. Ah well... It's a day to be remebered nonetheless... Saturday, March 27th, 2004, at around 1:00 AM. 03/21/04: Ok, here's the deal. Giant update. The final one, probably, before PR is released. Go to the Worlds section. Every single piece of info about the game is in there: story, enemies, special things... The works. Everything else is in Weapons link, right here on the main page. The next update will contain PR 1.0 and an update to the Story page. As well, you may have noticed the site looks like crap recently... What with the background on this page being for 800x600, which not too many people use anymore, plus me loosing the Flash files for the buttons... So if you like the graphics on the main page, save 'em quick... Soon I'll be redoing the background and the buttons to conform, as well as seperating the site up from the main page into PR, Eternal Descent, Metroid Adventure. Metroid RPG, and Metroid V. What's Metroid V you ask? Metroid V is my next project (after PR easy version). Yep. Not any of the ones I had previously mentioned. It WILL be a Metroid 1 hack... But a Metroid 1 hack to end all Metroid 1 hacks. It will have: +20-30 Worlds It'll be great. Yeah... More details to come. Also, if you visit Planet Zebeth, in one of the secrets there there is a game I made called Squee for your Life. Made with Java, go check it out... It's in the Super Metroid L-1. Edit: Some things in the update are not working properly. I'll try to fix them shortly. 02/08/04: IT IS DONE. COMPLETELY. 100%. CREDITS. THE WHOLE FREAKING THING. (I said this before, but then if you notice, I hadn't had the credits done or a few... Extra touches)What an ominious date, that by pure coincidence, Project Ridien should be completed on the same date that Metroid: Zero Mission is released... A Metroid 1 remake, and a Metroid 1 hack... Intresting. This leads into my next explanation, which is why it isn't here on the site. First and foremost, it's because of Zero Mission. For one, the plot of Project Ridien relies heavily on the ending on Metroid 1 (more specifically the way Mother Brain dies, in a flash of light) and I have a feeling Zero Mission will just have her explode properly, which screws the story up. Secondly, if I release now, no one's going to play it because we'll all be playing Zero Mission. Third, I have to write up the readme and update the site before I release it... And I'll be playing Zero Mission very soon too (it arrives here the 10th for me). In any case... The game's done. Wooooooooooooooooooo! 01/04/04: Allright, this time it's not my fault, it's the testers. Once I sent out the game, I had ONE tester get back to me, and even he had to stop because he didn't have time. So I'm just skipping testing, I've run through the game ten times already by myself. As soon as I get the credits done, I'll release it, then start updating pages in reference to the game and it's enemies, levels, etc. Expect about a month... I'm being honest this time. 10/31/03: I'M DONE. NO MORE EXCUSES. NOTHING. LEVEL, GRAPHICS, AND TEXT. ALL DONE. All that's left now is the testing phase and then I do the credits. So, I'll now be taking applications for testing PR. However, I'm only taking three testers, and due to the immense difficulty, I want ones that'll actually be able to get somewhere. So, here are the requirements: 1. You've beaten Metroid with the best ending. 2. You have generally a good idea of the map of Metroid. 3. You WILL test this game. No being lazy like me. This are pretty general. E-mail any and all applications to projectridien@yahoo.com It's finally coming to a close. This is truely a glorious day. And it's Halloween. Who'd have thought it? 10/30/03: Ok, I know. I promised an update. And that Project Ridien would be finished. But some things arose. Like cancer. And an operation. (Not me, but a family member) And some serious illness with another member of my family. And me being sick. And craploads of work. So please excuse me. I couldn't get any work done on the trip as I was unfortunately on the labtop that hates MetEdit. However, I have today off, so I'm going to try to get some work on it done. Wish me luck. I think I'll start right now. Also, terribly sorry for those who wanted 343 being made next, but I won't be making it until I get some sprites for it, which I sure as hell don't have the skill to make. So for now, Metroid: RPG is once again next to be made. 10/09/03: Ok, so I lied. Metroid: RPG won't be the next thing I'm going to make. It'll be the second, MAYBE third to next thing I'm going to make. After I finish Project Ridien I'm going to do a quick, Easy version. It seemed a shame to do all that work so that only a few people can play it. The only catch is, there's no ending in the easy version. You can't escape. You have to play the normal version to finish it. The second thing that MAY be made will be an arcade game. It's time for a little news. I love Halo. Even more than Metroid. And you know what I love most about Halo? That halarious, fruity little robot named 343 GuiltySpark. So, the next after Easy Version to be made MAY be an arcade game titled simply "343". As for Project Ridien, I'm going on another trip this weekend, and I hope to finish it during this time. I've already gotten a few things worked out... Now just those pesky items. God damn me for ever moving the damn things in the first place. Wish me luck, and expect an update soon! 10/04/03: Allright, this is a late update... But that doesn't matter right now. Graphics editing of Project Ridien is offically DONE. I may need to do minor changes as I work out bug editing, but basically, it's complete. Last weekend, I was horribly bored and did nothing but work on it, getting in tons of time. Next up, fixing all these damn glitches with the E-tanks and Missles. It goes something like this in the game. Pick up E-Tank. Die. Have 1 E-Tank. Pick up a second E-Tank. Die. Have 3 E-Tanks. Pick up 3rd E-Tank(although I have 3 already on the screen). Die. Have 5 E-Tanks. Pick up 4th E-Tank, upping it to 6 E-tanks on screen. Die. Have 4 E-tanks. Die. Have 3 E-Tanks. Pick up same E-Tank that mysteriously dissappeared early. Die. Have 1 E-tank. God, I hate this part. But in any case, now that bug editing and minor map changes is all that's left, Project Ridien is, seriously this time, because unlike all the other times I don't have anything left to do, INSANELY close to finishing. Unfortuantely, I have no idea how long that period of time is, as bug fixing could take two seconds or two years... 09/22/03: Work on Project Ridien once again to a standstill. Immense workload. Run out of ideas. Hard part coming up. So, for you to speculate until the time comes, I've decided to announce my next game I'll be making... Drastically different from Project Ridien, aside from the having to do with Metroid part... Find out what it is HERE! 09/13/03: I plan to update more frequently now, so check back in every couple of days. I'm in a game-making mood. Also, I've finished spriting all enemies in the game, except for Mother Brain, because her tiles are scattered everywhere throughout the ROM, so it'll be hard. Other than that, I've got the flooring and scenery coming up next, which shouldn't be too hard, and then I'll be editing the suitless Ridien sprites... After that, I'll move onto the ending sprites, then Mother Brain and her Zeebeities, and finally I'll do the credits. Also, I need a program similar to SABS (Samus Aran's Beauty Salon) for the original Metroid. What I need to do is make it so that Metroids are invincible or, failing that, take more missles to kill than are in the game. In another note, I've started working on the next game that I mentioned- which will hereby be referred to, until I decide to reveal it's name, MH2. I haven't gotten any actual work on the game done, but I sketched out a map for the first level. It's a start. 09/09/03: Yep, it's been a while. I've got all the text edited, and a few bugs worked out in the text as well... That burnt me out for a while and I took a break. But now I've got Multivolias and Deeseegas from Hideout II and Sidehoppers and Zeela from Hideout I edited. Running low on ideas for enemies, but I'll think of some. In other news, we've got our first Art that wasn't drawn by me which comes from Natrat. Woo! Project Ridien: The Webcomic is cancelled, because it sucked. I'll keep the promotional up in the extras, which I just added a link to... I really need to find that flash button. Now then, time for some good news-bad news time. Here's the situation: Good news: I will be working on something after Project Ridien. Bad news: It won't be about Project Ridien. Good news: It will be about Metroid. Bad news: It won't be a sidescrolling game. Good news: I will be making a sequel to Project Ridien eventually. Bad news: That could be in a very long time, because I have no idea how long this next project will take to make, as I haven't used the program before. Good news: I have three ideas for PR sequels, which may all be made. Bad news: I have no idea which order I'll make them in. More info on the next project to come. I hope you'll all like it. 08/17/03: Ok, I've got the title screen and ending screen from PR edited, all that's left for the text is the credits... Also, I've updated the Art section with drawings of all the enemies from Coron Skystation and 3 enemies from the Crater... Check it out. 07/25/03: Wow, editing text is easy! So, without further ado, I give you Metroid: Eternal Descent! I wish I could put up a cool flash button, but I no longer have the file, as I've said, and still need to find it... So there's just an image link. Ah, well... And does that name look a lot like Eternal Darkness to you? 07/24/03: Been taking a little break from PR... Developed a new Metroid hack called Metroid: Eternal Descent... You start in a long vertical shaft and move downward... Forever. You get a door which marks you as making a lap and see how long you can last for. All you have to do is plug in a password and you're ready to roll. Anyway, I want to edit the text on it before I release it, so that I can put instructions in that intro, so it might be a while until it's released... Also, I'm going on vacation Friday and won't be back for two weeks, however, I'll have a labtop and might work on it in my spare time when it's raining or on the plane and such... Who knows. Anyway, so yes... PR will be finished when it's finished... And Eternal Descent will come soon. 07/20/03: Uploaded a new review to the Reviews section: Metroid: The Egg Hunt Version 2.0. Another review coming soon. Also added links to downloads onto the image logos for the reviews. 07/11/03: Bleh, been a while since my last update... I figure hell, if I'm not getting that much done it's not worth an update... Right now I'm working on a little side-hack, like Metroid Adventure... Also, the link to CSBeta was broken, and having been alerted to that, I just fixed it (thanks Human Wormbaby!) 06/16/03: Yes, I got a tiny bit done... Not much, though. I'm lazy, I admit it, but right now, I'm really low on ideas... I got a crapload of good ones while working of Coron Skystation, but now, I haven't got a one. Ah, and no update this weekend... I'll be busy. 06/07/03: Got a bunch done today... Got the Waver redesigned, and the majority of the Coron Skystation graphics redone, which means that Coron Skystation is 95% done, I'm very pleased with it, just a few things left to edit, but that'll have to wait until I'm done with the other worlds. Also, I'm now done with classes, so updates are now no longer limited to Saturday and Sunday. Now you can check back whenever you want, but I guarentee you that one will be up at least once a week. 05/31/03: Well, I decided to do the image reload big update thingy on Friday night instead of Saturday, because I was really bored. So, it's all working now, big update's done, and it's a relief for me... It'll make updating much easier, with things more organized like this. I also got the Rio redesigned... And now the only Brinstar enemy left to redesign is the weaver... But I have no idea what to do for it. I'll work on it more tommorow. 05/26/03: Not too much to update, but what is updated took a LONG time to make... I redid the crappy image for the Coron Skystation worlds page... Go check that it. It's 3-D and really cool looking... I added 2 vents, changed it into a color shape, and got rid of the stupid looking giant flame jets on the bottom... If it's the future, they have hover mechanisms. Then, I took the same 3-D Coron Skystation and made an awsome wallpaper out of it... Go check that out, now, it's very nice, and took forever to make. About next week, there will be both a huge update, yet no update at all... You see, I'm moving all the images into a /Images folder, so I can edit the site easier, but that'll take a long time... So expect the site to be down next Saturday night starting at around 11:00 central time, and it'll come back up whenever... I might get a tiny PR game update in, but probably not. 05/24/03: I did quite a bit today. I got the new Zoomer in, got the new Ripper in, redid the enterance to Recovery Chamber... Edited the chozo sprite, edited the title screen backround a few times, and maybe a few more odd loose ends. I'll be updated more tommorow, with a site update... Got to update crap on the site, too. 05/18/03: Not much to update, as I'm tired, but I worked on the game a little bit. Changed the Zeb or whatever the Brinstar one is into a Homing Missle... Improved the new skree graphic... Improved Ridley slightly, changed his fireballs... Yeah, I think that's it. I might've made one or two minor improvements... On a more off-topic note, I went to see The Matrix: Reloaded Friday... And Saturday... And I'll probably go today, too, once the sun comes up. That movie is seriously kick-ass (if you understand the plot.) 05/17/03: I've finally gotten up a Archives page... Fairly easy to make, really... Anyway, now the main page will only display the last five updates. Also, I lost my base file for those neat little flash buttons, so I'm having trouble creating new menus... I stole it from Dreamweaver, called "Geometric Tab" but now it's gone... Anyone have it? In any case, I'm planning on concentrating more on improving things around the site this weekend instead of the actual game, as I'm not quite sure what sprites to edit next. 05/14/03: Not my normal update, but I feel that it is my duty as a Metroid related site to announce that at E3 2003, Metroid: Zero Mission was announced. Details about the game are sketchy, but it's for GBA and looks like a remake of Metroid 1... But there are 2 different graphics styles that are shown? What's going on, you'll have to surf around for more info... Just thought I'd announce it. 05/11/03: Yeah! Go weekly update! In any case, I didn't get much done as it's very hard to edit a Ridley from Metroid into a Ridley from Super Metroid... So it looks kind of deformed. Anyway, I've got a rough Ridley sprited which I'll probably improve, and a few items like the Screw Attack powerup sprited. Steady progress... On another note, I'm going to have to add a page for news archives soon as this page is getting very long... 05/04/03: Well, I'm progressing nicely. Now have the following edited: Title, Kraid, HUD, Ridien, Novas, Little-hole pop out thing in Norfair, Tourian Lava, Brinstar Lava, Weapons, Skrees, and maybe, I can't remeber, a few other things done. Also have a neat idea for a new energy system... Heh heh, that's just mean... It basically makes telling how much energy/missles you have much harder. Which is what PR is, of course. In any case, from now on I'm setting myself a schedual. Because the only time I don't have anything else to do is around 3 in the morning, and the only days I stay up that late are Friday and Saturday due to classes, I'll be giving you a weekly update from now on. (Hopefully.) Oh yeah, and I saw X2. That movie is great. 04/14/03: Woo! I just got my first little...fan...flash...thingy. Someone cares! In any case, just go check it out. It's cool. It's in the extras section. As for Project Ridien, I'm just not feeling motivated right now. Maybe later...but for now I'm kind of bored with it. Need a little break... Again. 04/09/03: I just looked and saw that some of the dates below were backwards. Intresting. Well, I think they're all right now. Now then, reason for lack of updates=Wind Waker. Go. Play it. Now. It... Amazing... Must go play! 03/20/03: Hey, one of my testers says he got to Mother Brain but I say he cheated. It's impossible, I'm telling you, which is why I'm toneing the difficulty level down, which is at a stand-still due to an eneormous workload I have. Besides, it's not like anyone's reading this(prove me wrong, folks, prove me wrong!). Also, I changed the Metroid logo to say PR. I tried to get it to say Project Ridien, but it's DAMN hard editing that thing. And I mean damn hard. It looks good eneough for me. But I can't figure out how to change the actual text though. If ANYONE knows how to do this, please e-mail me. Also, there are some bugs left in PR. But I don't care at this point, and they all help you. These are the bugs: 1. Some items regenerate! Get the same missle/energy tank, over, and over, and over. Yeah, I'm sure you're sobbing about this. 2. Once you beat Ridley, and then die, you mysteriously get a free energy tank. I have no clue with this. I know why the first one is caused, but to fix it I'd have to dramatically change the layout, which I'm too lazy to do right now, and it's not like it hinders gameplay. If you don't want to see the bug, don't exploit it. In any case, it's playable, so soon, maybe during my spring break, I'll upload all the pages and get a playable, bugged-up copy of PR online. Which reminds me, here are a few on the new weapons... Fire Beam Gamma Beam Toxic Beam Hover Ball? And yeah... The secret link is on this page somwhere... Can you find it? Well? ...psst...it's inbetween "extra" and "legal... 02/13/03: Well, I've heard from a few of my testers, and it appears that, like me, they're stuck on Lower Zebes Atomsphere. Except one, who CLAIMS to have gotten to Mother Brain... Yeah, right. Anyway, I realized the only way to make LZA easier is to sprite edit. So, I began my editing journey, only to discover that editing sprites is EXTREMELY easy. Editing terrain... Well, that's nearly impossible, because all the terrain blocks look like a bunch of static. But hey, here's a preview! Unfortunely, I screwed something up, so I'll have to be redo all the sprites. But it will be soon, my friends (or enemies), soon! Psst... Did you find the secret link? It's not that hard... 03/02/03: Well, it's been a while, and it would appear that my testers are all dead as I have heard nothing from them for quite some time. Maybe the difficulty drove them insane. In any case, I'm currently dumbing down LZA (Norfair) because, well, I can't beat it even using savestates. But whenever I try to make it easier I accidentally make it harder... Hmm... In any case, it'll still be a while and my one-year date has gone past. Sigh... Ah, well. Also, the e-mail section hasn't been working for the past, er, 4 months. I just fixed that. Yeah. So if you e-mailed me and didn't get a response, now you know why. And now you know just how long it took me to get around to fixing it. Me so lazy. Also, there's something el- oh, darn, I'm out of time. Just find it on your own. 02/09/03: Woohoo! It's midnight, and as of right now, Project Ridien Testing is underway! I just sent it to my first tester, Insane Space Hunter. Once I finish testing it myself, which I do plan to do, I'll start uploading more information about everything! 02/07/03: As of 10: 35 on Febuary 7th, 2003, Project Ridien's map and level design are complete. AND YOU THOUGHT I'D NEVER DO IT. AS OF THIS SECOND, PROJECT RIDIEN IS COMPLETE. Booya! Nothing can describe the happiness this brings me. I'll first be beta testing it, and if you want to do so, send me a line a projectridien@yahoo.com. Then I'll update the site with info, bring it online, and then I'll start graphics editing. We're halfway there, baby! BOOYA! I still may change some palletes, though... 02/03/03: Well, I'm back! Good news all the way! I've beaten both Prime and Fusion and have readjusted the story to both, and only have now to put it down into the website. I have also completed Project Ridien 99%. All that's left is a few bugs with some E-Tanks and missles appearing, but all the major item and elevator bugs have been worked out... They were all so simple, yet it took me so long to think of it. Anyway, expect a new Project Ridien Full Version to be out within a few weeks. Although it won't take me nearly that long to finish it (but I've said that so many times it's lost all meaning and hope), I want to update the site, get a new layout for the "Story" page, and then type up all the information on the other worlds, the ending, and the readme file in Project Ridien. After that, the hard part to Project Ridien comes: remodeling the graphics. My first goal with be to change the "Metroid" title to "Project Ridien" and then I'm going to replace the credits with a scrolling text that tells what happens at the end of the game and wraps up some loose ends. After that I'll start editing, in this order: Ridien sprites, Miniboss/Mother Brain sprites, enemy sprites, tile sprites. I'm almost halfway there. If anyone knows some easy programs to edit graphics with, and I mean EASY-AS-HELL programs for the novinces of the graphics editing world, PLEASE contact me at projectridien@yahoo.com. Help would be greatly appreciated. 11/05/02: Hello again. Now, some of you may look at the message below (10/08/02) and say, "Hey! I was here yesterday and that message wasn't there!" Now, I'd have to believe you were lying because I strongly doubt anyone has been to this site recently. If you have, good for you. Keep coming! The reason that message is down there is because I typed it up on that date but never got around to updating it. View it and just pretend that you remeber it being there before. Anyway, you might have noticed the large "ON HOLD" sticker posted over the Project Ridien symbol up there. Guess what that means? It means Project Ridien, along with it's webcomic, is on hold and so is this site! No, this time it's actually not because I'm a lazy bastard. It's because Metroid Prime takes place between Metroid and Metroid II: Return of Samus. Project Ridien is supposed to fill in the plotholes between Metroid and Super Metroid, but what if that happens in Metroid Prime? Then Project Ridien must be false. Therefore I am putting Project Ridien on hold until I finish Metroid Prime. If the two storylines interfere with eachother, Project Ridien's storyline will be changed. Blame Retro. Anyway, for now I've added a link to a new section, Extras, and in there will be... well... extra stuff, like the Project Ridien teaser (I removed the link down there). Another thing that can be found in there is my lovely little Project Ridien: The Webcomic teaser. You could also click here. So that's all... See you post-Prime. (Oh yeah, and the big gap is where the BIG link to Project Ridien: The Webcomic is going to go.)
10/08/02: Why hath thou forsaken me god? In case you've been too horribly BLIND to notice, I haven't updated the site for quite a while with the promised changes and finishes to Project Ridien. Well, that obviously didn't happen. The entire map is done, and everything on the map side is complete. It's the items that screw me over. Well, it happened again. And I don't know why this time. Again. For some sick reason, once you get halfway through Ridley's Hideout the elevator back up to Norfair dissappears, trapping you in Ridley's Hideout. I can't seem to fix it, and I've already redone the map 3 times in an effort to do so. I'm out of ideas, damn it! So, Project Ridien is once again put on hold... It'll be up within one year of it's "Creation" which would be around March 19th. Deal with it, or make your own damn Metroid hack. I'd like to see it fill half as many as the plotholes of the Metroid series and be half as hard. Just try it, you bastard. And for you non-bastards, I'll soon be starting the long-promised Project Ridien Webcomic. (I swear.) (Really.)
09/19/02: Yep. I just finished the initial map of Ridley's Hideout and the final map of "Tourian" (actually that was four days ago, I just haven't gotten this page online when i originally typed this up) so PR is close to finish. Or is it? Although I originally announced that it would be up sometime this week, difficulty has arisen with creating "Kraid's Hideout" and fixing bugs in "Ridley's Hideout". Oh yeah, and I'm working on some information for the different worlds. The "enemies" link is going to dissappear, but you'll be able to get the same information that was there later in the Worlds section. Anyway, I've updated all the information you ever needed to or cared to know about Coron Skystation into the Worlds section, so go check it out. Now, damn you. Oh yeah, more stuff getting fixed, all kinds of crap going down. And thanks to Shaktool (the only name I know him by) for helping me fix the Ridley's Hideout elevator problem. Also, if anyone's intrested in helping with Project Ridien in the Testing, e-mail me at projectridien@yahoo.com (it'll be hard!) Yeah, anyway, Project Ridien is... slowly getting completed (I have to deal with classes now anyway, so don't complain. I have excuses for being lazy now.) Oh yeah, about the Wallpapers section, in case you didn't notice it got... um... accidentally changed to the new Worlds section. Don't worry, it's back to normal. And another reason for the lack of updates! My web server (freeservers) is down 24/7 lately. So ha, I'm not lazy, I just don't have any way to update my page. (Ok I still am lazy) 09/13/02: Yeah, I haven't updated for a while. But it is NOT because I am lazy (well that's true, but not the reason this time) and forgot about Project Ridien and let it collect dust. Not so, in fact the opposite! I haven't updated for a while because I've been working my ass off and now, finally, Project Ridien is almost finished! I expect since I'll be working my ass further off this weekend that it will be up sometime next week. Or could be up, but before I do that I'll be making huge pages explaining the different worlds! And about the Theme, I'm having trouble with that. In other news, I've changed a few old images with JPEG blurring to new GIF format ones, (obviously the two enterance logos), and I have also redone the crappy old blocky border that is right over <<< here. It now has a much more static look, which I'm sure you all love (if you don't, too damn bad. Deal with it.) Anyway, also I've gotten a few e-mails claiming that the idea of a Project Ridien webcomic is a rip-off of Planet Zebeth. Not true! I actually got the idea before I knew Planet Zebeth existed, around the time I first came up with Project Riden, when I wanted to make one after starting to read Bob and George. So that's what it's ripping off, so ha. 08/19/02: Yeah, not many updates today. I've uploaded a teaser and I'm working on Project Ridien, and I'm about 1/8 through Norfair (its hard OK?) but I'm running into a nasty bug that makes the High Jump dissappear, so until I fix that I can't continue with production. Damn items. In other news, soon I (might) be starting a sprite-based Project Ridien webcomic. Why the hell would I do that? Well, because I'm bored, Project Ridien is hard, and ever since I started reading Bob and George I've wanted to make one. Oh, and I've made a Project Ridien Desktop Theme that I'll be uploading to the site soon. For those of you who ask this question: Why don't I stop making Project Ridien-related crap and get to work on the hack, the answer is simple: Project Ridien-related crap is a HELLA lot more fun to make then the actual hack. Making that actually requires more than 4 brain cells. But I'm working on it, I swear (It'll be up before Metroid Prime and Fusion are released, I promise... Well I hope it will be up by then.) 08/11/02: Yea! More updates! I've uploaded a few pages with a "Home" function, added legal information to the site (no more stealing my images for you!) I've put up a bunch of wallpapers that I made a long time ago but never got around to put up and (due to freeserver's 250 KB file upload limit) they've had to be put on a Tripod site, so thats why the wallpaper link links to a Tripod site. I also finally got the Metroid X Review up in the Reviews section, but it's not as long as the MTEH Review (less to complain about). I really wonder when I'll be able to get around to working on Project Ridien itself. 08/11/02: Ok, I've got a bit to update. I've added an Art section to the site so my drawings of different things in the Project Ridien world. After you look at them, I'm sure you'll be wondering what the hell a Guardian, Kesonoid, Leech and Spirit are. Well, all will be revealed in time... You'll probably also be wondering what the hell is up with Ridley. Revealed in time, revealed in time. I've also added an "E-Mail Fanart" into the Contact Us! section. Also, sorry for not putting a forum up. 08/10/02: Sorry for the lack of updates for a disturbingly long time, but I've been trying to work out a bug in Project Ridien that was huge (finally did it!) but in my spare time, I've made METROID ADVENTURE! It's my kick-ass new hack I made in my spare time. Follow the "Adventure" link to get to it. 04/27/02: Sorry about the lack of news about what's going on with the design process in Project Ridien- I've been working on the site more lately, and a forum will be up soon! |
|